- Visual Design
- UI Design
About the project
For this project I worked with a killer team within Microsoft to create the first mixed reality first person shooter. This project was amazing to work on. It presented a whole host of problems and challenges specifically for me as the UI designer. I worked on a demo version of Roboraid and was the first UI designer to be assigned to this game.
The biggest challenges presented with UI were having things not just locked to your head but actually placed in the real world. Because this game takes place in your room, it was super important to consider all room sizes and shapes. Menus needed to be locked to walls and out of FOV indicators were essential to lead the user around the space and draw attention to important game elements.